Pieter Kokx has posted a proposal and needs feedback.
Zend_Db_Schema is a component that provides abstraction for DDL statements.
You can find the proposal here.
Small Hacks for a Large World
Pieter Kokx has posted a proposal and needs feedback.
Zend_Db_Schema is a component that provides abstraction for DDL statements.
You can find the proposal here.
Romain Lalaut wants some feedback on his proposal for Zend_Session_SaveHandler_Cookies is a save handler which stores data into the cookies client.
The main benefit is to avoid the storage of such data on the server. It is especially useful when you have a farm of servers to manage.
Give him a hand here Zend_Session_SaveHandler_Cookies.
Nicolas Fabre asks for help in reviewing his new component proposal:
Deep Zoom is an implementation of the Seadragon technology for use in Microsoft Silverlight or Seadragon viewing library. It allows users to pan around and zoom in a large, high resolution image or a large collection of images. It reduces the time required for initial load by downloading only the region being viewed and/or only at the resolution it is displayed at. Subsequent regions are downloaded as the user pans to (or zooms into them); animations are used to hide any jerkiness in the transition.
read more Zend_Image_Deepzoom – Nicolas Fabre – Zend Framework Wiki.
Chris Thomas writes; I’ve created a component proposal. It is ready for review.
Please check it out.
Your comments are welcomed.
Zend_Service_Prowl – Christopher Thomas – Zend Framework Wiki.
Zend_Service_Prowl is a simple component that implements the Prowl API. Prowl is a service that allows users to send push notifications to the iPhone or iPod.
Graham Anderson writes a very interesting proposal; If you are interested in an implementation of storing and retrieving hierarchical data as a nested set, please take a few minutes to review my new proposal[1].
I dusted off some old code and poked and prodded a little until it behaved somewhat as expected, there’s a functioning prototype on GitHub[2] with some basic instructions in the README.
As you probably guessed the algorithm is modified pre-order traversal, and the current working functionality is as follows
Cheers the noo,
Graham